*"NosVoid - Specialist Changes [26/10/2022]"*

Oct. 25, 2022, 4:58 p.m. | by **Purge**

ARCHER CHANGES

Fire Cannoner :

Rocket Riding

- Removed the buff '' Sprint. ''

Hellfire

- Ranged attacks 200 > 400

Hellfire

- Ranged attacks 400 > 600

Ranger :

Screw Bolt

- Ranged attacks 250 > 500

Flashbang

- Ranged attacks 250 > 600

Head Shot

- Chance of Blackout 30% > 15%

Scout :

Lightning Reload

- Ranged attacks 100 > 200

- Quick Evasion : Movement speed is increased by 3 > 2

- Quick Evasion : Dodge is increased by 693(Plvl*7) > 297 (Plvl*3)

Rotating Arrow - level 1

- Ranged attacks 300 > 400

Mobile Trap

- Increase cooldown 12 seconds > 15 seconds

Rotation Arrow

- Range attacks 450 > 600

Wild Keeper :

Ivy

- Cooldown 60 seconds > 40 seconds

- Increased Target Cell 4 > 6

Beast Claw

- Cooldown 25 seconds > 15 seconds

- Ranged attacks 360 > 500

Avening Angel :

No Element Buff

- Removed all effects from No Element Buff to prevent buff stacking with Magical Fetters.

SWORDSMAN CHANGES

Crusader :

Holy Bolt

- Chance of Debuff '' Magic Light '' 10% > 60%

- Chance of Holy Bolt 2 50% > 80%

Holy Cross

- Cooldown 22 seconds > 18 seconds

Triple Charging

- First Triple Change : All attacks are increased by 10% > 15% / Removed Damage from critical hits is reduced by 5%

- Second Triple Change : All attacks are increased by 20% > 30% / Removed Damage from critical hits is reduced by 10%

Third Triple Change : All attacks are increased by 35% > 50% / Removed Damage from critical hits is reduced by 20%

Berserker :

Life and Death

- Duration 30 seconds > 60 seconds

Berserker

- All defence powers are decreased by 120 > 170

Split Tornado

- Meele attacks 1400 > 1200

Gladiator :

Engorgement ( Victory Win )

- Reduces cooldown of skills by 30%>40%

Declaration of War

- Cooldown Reduction 80 seconds >50 seconds

Execution

- Cooldown Reduction 130 seconds > 110 seconds

Death Reaper :

Spirit Catcher

- Removed Paralysis Stun

- Cooldown 20 seconds > 10 seconds

Death Approaches

- Meele attacks are increased by 700>500

- Causing Short Blockout 60% > 70%

- Causing Death Approaches 40% > 50%

Time Twister ( Strong Spiritual Release )

- Cooldown Reduction 60%>50%

Spirit Splitter

- Cooldown Reduction 90 seconds >60 seconds

- Meele attacks 1000>600

Waterfall Berserker :

Waterfall Frenzy

- HP is increased by (missingHP / 8)% of damage given > (missing HP / 2% )

Energy of Pure Water

- Defence is increased by 15%>10%

MAGE CHANGES

Red Mage :

Fire Blessing

- Removed '' Fire resistance is increased by 25. ''

- Added '' All attacks are increased by 5% ''

Firelance

- Chance of Firelance 2 50% > 80%

- Chance of Weaken Defense Power 70% > 40%

Firelance 2

- Magic attacks 700 > 900

- Cooldown 25 seconds > 35 seconds

- Added debuff '' Weaken Defense Power '' with 60% chance.

Fire Burst

- Magic attacks 250 > 400

Holy Mage :

Healing

- Cooldown 3 seconds > 18 seconds.

- Gives a buff to a player when activated

Buff : Every 2 seconds restore 2000HP for 10 seconds / All attacks are increased by 5%

Crash Bones '' Holy Shield ''

- Removed '' damage from crit hits are reduced by 70%

- Added '' Never receive a critical hit ''

- Magic attack power is increased by 400 > 600

- Light Element is increased by 600 > 700

Group Healing

- Cooldown 20 seconds > 30 seconds

- Gives a buff to nearby players when activated

Buff : All Defence is increased by 5% / Damage in Raids is increased by 5%

- Restores 4455(playerlv*45)hp > Restores 9900 (playerlvl*100) HP

Holy Hammer

- Added a debuff '' Scent of the Bushi ''

- Chance of the debuff : 80%

- Cooldown 120 seconds > 100 seconds

Blessing

- Removed '' All defence powers are increased by 50 ''

- Added '' Magic defence is increased by 198 ( Player level*2 )

Holy Light 1

- Removed '' Fire element is increased by 700 ''

- Added '' Light element is increased by 700 ''

Holy Light

- Cooldown 7 seconds > 12 seconds

- Chance for Debuff Magic Light 20% > 80%

- Magic Light Debuff Rework

Duration 30 sec >6sec

Every 2 seconds:HP is reduced by 2% of max HP

Heaven Song

- Cooldown 20 > 30 seconds

- Duration of Debuff 7 > 3 seconds

Ice Mage :

Ice Shard

- Magic attacks 250 > 400

Freezing Blast

- Chance of '' Shivering Frost '' 60% > 80%

Heavy Hail

- Chance of Blackout 60% > 70%

Ice Chain

- Chance of Freeze 60% > 70%

Ice Lance

- Chance of causing ' Weaken Defence Power ' 80%>30%

- magic attack 900>600

- Chance of causing Ice Lance 2 20% > 80%

- On Ice Lance 2 : Magic attack 900 > 750

- On Ice Lance 2 : Add debuff ' Weaken Defence Power ' with a chance of 30%

- Chance of causing Ice Lance 3 20% > 60%

- On Ice Lance 3 : Added debuff ' Weaken defence Power ' with a chance of 60%

Frozen Shield

- Removed '' 100% chance of never getting a bad effect ''

- Duration 1,5 seconds > 3 seconds

Glacier

- Removed debuff '' Fear ''

- Added '' Knock back enemy by 2 cells ''

Blessing of Water

- Removed '' Water resistance is increased by 25 ''

- Added '' All defence is increased by 5% ''

Dark Gunner :

Dark Force

- Hit rate is increased by 180 > 250

- All attacks are increased by 200

- Range of attacks is increased by 2

Ghost Guard

- Movement Speed increased 1 > 2

- Damage taken is decreased by 22% > 25%

- Heal 23% > 30% of inflicted damage by reducing MP.

- Damage from critical hits is increased by 40% > 20%

- Chance of inflicting critical hits is increased by 10% > 15%

Ghost Invasion

- Cooldown Reduction 160 seconds > 120 seconds

Possession Rework

- Duration : 12 seconds

- Movement speed is decreased by 2

- Hit Rate of all attacks is decreased by 200

- Range Cell 7 > 10

Evil Potion

- Range Cell 6 > 9

Seer :

Super Abracadabra

- Spawns 2 shadow clone

Cursed Hands

- Chance of debuff ' Cursed hands ' 40% > 70%

Death Cage

- Cooldown 8 seconds > 12 seconds

- Magic attack power 300 > 500

- Removed Debuff '' Dark Energy ''

- Added Debuff '' Strong Dark Energy '' with a chance of 80%

- New Strong Dark Energy Effects :

Shadow resistance is decreased by 30

Damage received is increased by 10%

duration of debuff : 6seconds

Mana Extraction

- Cooldown 30 seconds > 25 seconds

Blade Changer

- Removed all debuffs from Changer 1, 2 and 3

- Added debuff '' Weak Dark Energy '' to Changer 1.

- Added debuff '' Dark Energy '' to Changer 2.

Tide Lord :

Typhoon

- Chance of debuff '' Small Waterfall '' 10% > 40%

- Small Waterfall duration 2 seconds >3 seconds

Lightning Strike

- Cooldown 30 seconds > 15 seconds

Double Lightning

- Chance of Lightning Storm 15% > 60%

- Cooldown 70 seconds > 20 seconds

Lightning Storm

- Magic Attacks 1800 > 1200

- Removed '' 100% chance that 100% of MP is lost ''

- Target : Around Enemy in 8 cells

- Cooldown 120 seconds > 30 seconds

- Chance of '' Big Electric Shock '' 100% > 60%

Feeding Time

- Cooldown 45 seconds > 18 seconds

- Magic attack 950 > 700

- Chance of Fatal Bleeding 60% > 40%

MARTIAL ARTIST CHANGES

Draconic Fist :

Claw Hold

- Attack Range 3 Cell > 7 Cell

Beast Claw

- Meele attacks 700 > 400

Knuckle Buster

- Removed '' Burn '' Debuff

Flame Swing

- Chance of '' Slight Burn '' 60% > 80%

Blaze

- Chance of '' Fatal Burn '' 50% > 30%

Demon Warrior :

Wing Counter

- Cooldown 15 seconds > 12 seconds

Shadow Storm

- Cell Range 4 > 3

Demon Fire

- Meele attack 900 > 600

Death from Above

- Range Cell 4 > 3

Master Wolf :

Imperturable Mind

- All defence powers are increased by 200>100

- Up to level 3 theres a 40%>10% chance of never getting a bad effect

Ultimate Aura 3

- All attacks are increased by 10% > 7%

- Defence is increased by 10% > 7%

- Chance of Inflicting Critical hit is increased by 10%>5%

Ultimate Tri-Combo

- Meele attack is increased by 1900>1400

- Light Element is increased by 2000>1500

Ultimate Uppercut

- Meele attacks increased 1500 > 1200

- Light element is increased 1600 > 1300

Holy Energy

- Added Movement speed is increased by 1

Flying Kick

- Meele attack 600 > 400

Tornado Kick

- Meele attacks 800 > 600

Uppercut

- Meele attacks 1000 > 800

Flame Druid :

Firewall

- Removed '' all defence is increased by 5% ''

Brown Bear Skin

- Removed ' defence is increased by 2% '

- Magic defence is increased by 3%>10%

Fireball

- Meele attack 700 > 600

- Chance of Paralysis 60% > 40%

Bucking Blow

- Meele attack 850 > 600

Roar of the Bear loa

- Removed '' Provide 50% chance to reduce damage ''

Flaming Armor

- Replaced Burn with different type of Burn Debuff

Firequake

- Meele attack 900 > 700

Mystic Artist :

Bathed in moonlight

- All attacks are increased by 15% > 50 flat value

Full Bloom

- Meele attacks 1750 > 1200