"NosVoid - Specialist Changes [26/10/2022]"
specialist-changes

Oct. 25, 2022, 4:58 p.m. | by Purge

NosVoid - Specialist Changes [26/10/2022]

                                                                            ARCHER CHANGES


Fire Cannoner :

Rocket Riding 
- Removed the buff '' Sprint. ''

Hellfire
- Ranged attacks 200 > 400

Hellfire 
- Ranged attacks 400 > 600

Ranger : 

Screw Bolt
- Ranged attacks 250 > 500

Flashbang
- Ranged attacks 250 > 600

Head Shot 
- Chance of Blackout 30% > 15%

Scout :

Lightning Reload
- Ranged attacks 100 > 200
- Quick Evasion : Movement speed is increased by 3 > 2
-
 Quick Evasion : Dodge is increased by 693(Plvl*7) > 297 (Plvl*3)

Rotating Arrow - level 1
- Ranged attacks 300 > 400

Mobile Trap
- Increase cooldown 12 seconds > 15 seconds

Rotation Arrow
- Range attacks 450 > 600

Wild Keeper :

Ivy
- Cooldown 60 seconds > 40 seconds
- Increased Target Cell 4 > 6

Beast Claw
- Cooldown 25 seconds > 15 seconds
- Ranged attacks 360 > 500

Avening Angel :

No Element Buff
- Removed all effects from No Element Buff to prevent buff stacking with Magical Fetters. 


                                                           SWORDSMAN CHANGES

Crusader :
Holy Bolt
- Chance of Debuff '' Magic Light '' 10% > 60%
- Chance of Holy Bolt 2 50% > 80%

Holy Cross
- Cooldown 22 seconds > 18 seconds

Triple Charging 
- First Triple Change : All attacks are increased by 10% > 15% / Removed Damage from critical hits is reduced by 5% 
- Second Triple Change : 
All attacks are increased by 20% > 30% / Removed Damage from critical hits is reduced by 10% 

Third Triple Change : All attacks are increased by 35% > 50% / Removed Damage from critical hits is reduced by 20% 


Berserker :

Life and Death
- Duration 30 seconds > 60 seconds

Berserker
- All defence powers are decreased by 120 > 170

Split Tornado
- Meele attacks 1400 > 1200

Gladiator :

Engorgement ( Victory Win ) 
- Reduces cooldown of skills by 30%>40%

Declaration of War 
- Cooldown Reduction 80 seconds >50 seconds 

Execution
- Cooldown Reduction 130 seconds > 110 seconds

Death Reaper :

Spirit Catcher
- Removed Paralysis Stun
- Cooldown 20 seconds > 10 seconds


Death Approaches 
- Meele attacks are increased by 700>500
- Causing Short Blockout 60% > 70%
- Causing Death Approaches 40% > 50%


Time Twister ( Strong Spiritual Release ) 
- Cooldown Reduction 60%>50%

Spirit Splitter 
- Cooldown Reduction 90 seconds >60 seconds
- Meele attacks 1000>600

Waterfall Berserker :

Waterfall Frenzy
- HP is increased by (missingHP / 8)% of damage given > (missing HP / 2% )

Energy of Pure Water 
- Defence is increased by 15%>10% 


                                                       MAGE CHANGES

Red Mage :
Fire Blessing
- Removed '' Fire resistance is increased by 25. ''
- Added '' All attacks are increased by 5% ''

Firelance
- Chance of Firelance 2 50% > 80%
- Chance of Weaken Defense Power 70% > 40%

Firelance 2
- Magic attacks 700 > 900
- Cooldown 25 seconds > 35 seconds 
- Added debuff '' Weaken Defense Power '' with 60% chance.

Fire Burst
- Magic attacks 250 > 400

Holy Mage :

Healing
- Cooldown 3 seconds > 18 seconds.
- Gives a buff to a player when activated
Buff : Every 2 seconds restore 2000HP for 10 seconds / All attacks are increased by 5%

Crash Bones '' Holy Shield ''
- Removed '' damage from crit hits are reduced by 70%
- Added '' Never receive a critical hit ''
- Magic attack power is increased by 400 > 600
- Light Element is increased by 600 > 700

Group Healing 
- Cooldown 20 seconds > 30 seconds
- Gives a buff to nearby players when activated
Buff : All Defence is increased by 5% / Damage in Raids is increased by 5%
- Restores 4455(playerlv*45)hp > Restores 9900 (playerlvl*100) HP

Holy Hammer 
- Added a debuff '' Scent of the Bushi ''
- Chance of the debuff : 80%
- Cooldown 120 seconds > 100 seconds

Blessing
- Removed '' All defence powers are increased by 50 ''
- Added '' Magic defence is increased by 198 ( Player level*2 )

Holy Light 1 
- Removed '' Fire element is increased by 700 ''
- Added '' Light element is increased by 700 ''

Holy Light 
- Cooldown 7 seconds > 12 seconds
- Chance for Debuff Magic Light 20% > 80%
- Magic Light Debuff Rework
Duration 30 sec >6sec
Every 2 seconds:HP is reduced by 2% of max HP

Heaven Song
- Cooldown 20 > 30 seconds
- Duration of Debuff 7 > 3 seconds

Ice Mage :

Ice Shard
- Magic attacks 250 > 400

Freezing Blast
- Chance of '' Shivering Frost '' 60% > 80%

Heavy Hail
- Chance of Blackout 60% > 70%

Ice Chain
- Chance of Freeze 60% > 70%

Ice Lance
- Chance of causing ' Weaken Defence Power ' 80%>30%
- magic attack 900>600
- Chance of causing Ice Lance 2 20% > 80%
- On Ice Lance 2 : Magic attack 900 > 750
- On Ice Lance 2 : Add debuff ' Weaken Defence Power ' with a chance of 30%
- Chance of causing Ice Lance 3 20% > 60%
- On Ice Lance 3 : Added debuff ' Weaken defence Power ' with a chance of 60%

Frozen Shield 
- Removed '' 100% chance of never getting a bad effect ''
- Duration 1,5 seconds > 3 seconds

Glacier
- Removed debuff '' Fear ''
- Added '' Knock back enemy by 2 cells ''

Blessing of Water
- Removed '' Water resistance is increased by 25 ''
- Added '' All defence is increased by 5% ''

Dark Gunner :

Dark Force
- Hit rate is increased by 180 > 250
- All attacks are increased by 200
- Range of attacks is increased by 2

Ghost Guard 
- Movement Speed increased 1 > 2
- Damage taken is decreased by 22% > 25%
- Heal 23% > 30% of inflicted damage by reducing MP.
- Damage from critical hits is increased by 40% > 20%
- Chance of inflicting critical hits is increased by 10% > 15%

Ghost Invasion
- Cooldown Reduction 160 seconds > 120 seconds

Possession Rework
- Duration : 12 seconds
- Movement speed is decreased by 2
- Hit Rate of all attacks is decreased by 200
- Range Cell 7 > 10

Evil Potion
- Range Cell 6 > 9

Seer : 

Super Abracadabra
- Spawns 2 shadow clone

Cursed Hands
- Chance of debuff ' Cursed hands ' 40% > 70%

Death Cage
- Cooldown 8 seconds > 12 seconds
- Magic attack power 300 > 500
- Removed Debuff '' Dark Energy ''
- Added Debuff '' Strong Dark Energy '' with a chance of 80%
- New Strong Dark Energy Effects :
Shadow resistance is decreased by 30
Damage received is increased by 10%
duration of debuff : 6seconds

Mana Extraction
- Cooldown 30 seconds > 25 seconds

Blade Changer
- Removed all debuffs from Changer 1, 2 and 3
- Added debuff '' Weak Dark Energy '' to Changer 1.
- Added debuff '' Dark Energy '' to Changer 2.

Tide Lord : 

Typhoon
- Chance of debuff '' Small Waterfall '' 10% > 40%
- Small Waterfall duration 2 seconds >3 seconds

Lightning Strike
- Cooldown 30 seconds > 15 seconds
 
Double Lightning
- Chance of Lightning Storm 15% > 60%
- Cooldown 70 seconds > 20 seconds

Lightning Storm
- Magic Attacks 1800 > 1200
- Removed '' 100% chance that 100% of MP is lost ''
- Target : Around Enemy in 8 cells
- Cooldown 120 seconds > 30 seconds
- Chance of '' Big Electric Shock '' 100% > 60%

Feeding Time
- Cooldown 45 seconds > 18 seconds
- Magic attack 950 > 700
- Chance of Fatal Bleeding 60% > 40%


                                                                MARTIAL ARTIST CHANGES

Draconic Fist :

Claw Hold
- Attack Range 3 Cell > 7 Cell
Beast Claw
- Meele attacks 700 > 400
Knuckle Buster 
- Removed '' Burn '' Debuff
Flame Swing
- Chance of '' Slight Burn '' 60% > 80%
Blaze
- Chance of '' Fatal Burn '' 50% > 30%

Demon Warrior :

Wing Counter
- Cooldown 15 seconds > 12 seconds
Shadow Storm
- Cell Range 4 > 3
Demon Fire
- Meele attack 900 > 600
Death from Above
- Range Cell 4 > 3

Master Wolf :

Imperturable Mind 
- All defence powers are increased by 200>100
- Up to level 3 theres a 40%>10% chance of never getting a bad effect

Ultimate Aura 3
- All attacks are increased by 10% > 7%
- Defence is increased by 10% > 7%
- Chance of Inflicting Critical hit is increased by 10%>5%

Ultimate Tri-Combo
- Meele attack is increased by 1900>1400
- Light Element is increased by 2000>1500


Ultimate Uppercut
- Meele attacks increased 1500 > 1200
- Light element is increased 1600 > 1300


Holy Energy
- Added Movement speed is increased by 1

Flying Kick
- Meele attack 600 > 400

Tornado Kick
- Meele attacks 800 > 600

Uppercut
- Meele attacks 1000 > 800

Flame Druid : 

Firewall
- Removed '' all defence is increased by 5% ''

Brown Bear Skin
- Removed ' defence is increased by 2% '
- Magic defence is increased by 3%>10%

Fireball
- Meele attack 700 > 600
- Chance of Paralysis 60% > 40%


Bucking Blow
- Meele attack 850 > 600

Roar of the Bear loa
- Removed '' Provide 50% chance to reduce damage ''

Flaming Armor
- Replaced Burn with different type of Burn Debuff

Firequake
- Meele attack 900 > 700

Mystic Artist :

Bathed in moonlight
- All attacks are increased by 15% > 50 flat value
Full Bloom
- Meele attacks 1750 > 1200